Searched refs:GLX_TEXTURE_1D_EXT (Results 1 – 6 of 6) sorted by relevance
457 #define GLX_TEXTURE_1D_EXT 0x20DB macro
359 #define GLX_TEXTURE_1D_EXT 0x20DB macro
1098 target = GLX_TEXTURE_1D_EXT; in XMesaCreatePixmapTextureBuffer()1683 case GLX_TEXTURE_1D_EXT: in XMesaBindTexImage()
2111 case GLX_TEXTURE_1D_EXT: in Fake_glXCreatePixmap()2153 if (target == GLX_TEXTURE_1D_EXT) { in Fake_glXCreatePixmap()
1917 case GLX_TEXTURE_1D_EXT: in glXCreatePixmap()1959 if (target == GLX_TEXTURE_1D_EXT) { in glXCreatePixmap()
1056 target = GLX_TEXTURE_1D_EXT; in XMesaCreatePixmapTextureBuffer()