Searched refs:GLX_TEXTURE_FORMAT_RGBA_EXT (Results 1 – 5 of 5) sorted by relevance
451 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA macro
358 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA macro
1906 case GLX_TEXTURE_FORMAT_RGBA_EXT: in glXCreatePixmap()1945 else if (format == GLX_TEXTURE_FORMAT_RGBA_EXT) { in glXCreatePixmap()
2100 case GLX_TEXTURE_FORMAT_RGBA_EXT: in Fake_glXCreatePixmap()2139 else if (format == GLX_TEXTURE_FORMAT_RGBA_EXT) { in Fake_glXCreatePixmap()
1738 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) { in XMesaBindTexImage()