Searched refs:GLX_TEXTURE_FORMAT_RGB_EXT (Results 1 – 5 of 5) sorted by relevance
450 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
357 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
1905 case GLX_TEXTURE_FORMAT_RGB_EXT: in glXCreatePixmap()1938 if (format == GLX_TEXTURE_FORMAT_RGB_EXT) { in glXCreatePixmap()
2099 case GLX_TEXTURE_FORMAT_RGB_EXT: in Fake_glXCreatePixmap()2132 if (format == GLX_TEXTURE_FORMAT_RGB_EXT) { in Fake_glXCreatePixmap()
1741 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) { in XMesaBindTexImage()