Searched refs:GL_BUMP_NUM_TEX_UNITS_ATI (Results 1 – 2 of 2) sorted by relevance
885 else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { in _mesa_GetTexBumpParameterivATI()935 else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { in _mesa_GetTexBumpParameterfvATI()
4522 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 macro