Searched refs:GL_CALL_RET (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLPathRendering.cpp | 21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGpu->glInterface(), RET, X) macro 137 GL_CALL_RET(status, PathMemoryGlyphIndexArray(basePathID, GR_GL_STANDARD_FONT_FORMAT, in createGlyphs() 283 GL_CALL_RET(name, GenPaths(range)); in genPaths() 290 GL_CALL_RET(firstName, GenPaths(range)); in genPaths() 300 GL_CALL_RET(name, GenPaths(1)); in genPaths()
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D | GrGLGpu.cpp | 24 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro 176 GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); in GrGLGpu() 177 GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); in GrGLGpu() 178 GL_CALL_RET(version, GetString(GR_GL_VERSION)); in GrGLGpu() 916 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 939 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1267 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in attachStencilAttachmentToRenderTarget() 1294 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in attachStencilAttachmentToRenderTarget() 1842 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTarget()
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D | GrGLProgram.cpp | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro 401 GL_CALL_RET(programID, CreateProgram()); in finalize() 485 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in resolveUniformLocations()
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D | GrGLShaderStringBuilder.cpp | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) macro
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D | GrGLVertexShaderBuilder.cpp | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) macro
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D | GrGLFragmentShaderBuilder.cpp | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) macro
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