Searched refs:GL_COMBINE4_NV (Results 1 – 7 of 7) sorted by relevance
321 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()342 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()466 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()481 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
1087 && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { in _swrast_choose_triangle()
402 texUnit->EnvMode == GL_COMBINE4_NV) { in update_tex_combine()425 if (texUnit->EnvMode == GL_COMBINE4_NV) in update_tex_combine()461 if (texUnit->EnvMode == GL_COMBINE4_NV) in update_tex_combine()
235 if (envMode == GL_COMBINE4_NV) in translate_mode()240 if (envMode == GL_COMBINE4_NV) in translate_mode()
71 case GL_COMBINE4_NV: in set_env_mode()
43 u->EnvMode == GL_COMBINE4_NV || in texunit_needs_combiners()
4114 #define GL_COMBINE4_NV 0x8503 macro