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Searched refs:GL_COMBINE4_NV (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c321 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
342 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
466 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
481 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
Ds_triangle.c1087 && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { in _swrast_choose_triangle()
/external/mesa3d/src/mesa/main/
Dtexstate.c402 texUnit->EnvMode == GL_COMBINE4_NV) { in update_tex_combine()
425 if (texUnit->EnvMode == GL_COMBINE4_NV) in update_tex_combine()
461 if (texUnit->EnvMode == GL_COMBINE4_NV) in update_tex_combine()
Dff_fragment_shader.cpp235 if (envMode == GL_COMBINE4_NV) in translate_mode()
240 if (envMode == GL_COMBINE4_NV) in translate_mode()
Dtexenv.c71 case GL_COMBINE4_NV: in set_env_mode()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv04_context.c43 u->EnvMode == GL_COMBINE4_NV || in texunit_needs_combiners()
/external/mesa3d/include/GL/
Dglext.h4114 #define GL_COMBINE4_NV 0x8503 macro