Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 – 8 of 8) sorted by relevance
247 …PRESSEDTEXFORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; in getGLFormat()306 …case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8_PUNCHT… in mapGLCompressedTexFormat()356 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isCompressedFormat()
904 …case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_E…
272 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
1403 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
2224 …extureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2… in init()
2370 …{ "compressed_rgb8_punchthrough_alpha1_etc2", GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, tcu::Sa… in init()
2790 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...