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Searched refs:GL_DEPTH32F_STENCIL8 (Results 1 – 25 of 37) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp197 case GL_DEPTH32F_STENCIL8: in isRequiredFormat()
303 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
Des31fStencilTexturingTests.cpp500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport()
1013 …tGroup->addChild(new UploadTex2DCase (m_context, "depth32f_stencil8_2d", GL_DEPTH32F_STENCIL8)); in init()
1014 …addChild(new UploadTex2DArrayCase (m_context, "depth32f_stencil8_2d_array", GL_DEPTH32F_STENCIL8)); in init()
1015 …oup->addChild(new UploadTexCubeCase (m_context, "depth32f_stencil8_cube", GL_DEPTH32F_STENCIL8)); in init()
1031 …erGroup->addChild(new ClearTex2DCase (m_context, "depth32f_stencil8_clear", GL_DEPTH32F_STENCIL8)); in init()
1032 …erGroup->addChild(new RenderTex2DCase (m_context, "depth32f_stencil8_draw", GL_DEPTH32F_STENCIL8)); in init()
Des31fTextureBorderClampTests.cpp2361 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2363 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
2443 { "float_depth_uint_stencil_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2444 { "float_depth_uint_stencil_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
2536 { "float_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH, false }, in init()
2537 { "uint_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL, false }, in init()
2664 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, in init()
2718 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init()
2719 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
Des31fInternalFormatQueryTests.cpp395 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
Des31fTextureFormatTests.cpp490 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, in init()
Des31fFboTestUtil.cpp536 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8"; in getFormatName()
Des31fTextureLevelStateQueryTests.cpp309 internalFormat == GL_DEPTH32F_STENCIL8; in isRenderableFormat()
596 GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8 in generateInternalFormatTextureGenerationGroup()
Des31fTextureSpecificationTests.cpp840 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, in init()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp193 case GL_DEPTH32F_STENCIL8: in isRequiredFormat()
298 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
Des3fInternalFormatQueryTests.cpp219 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false }, in init()
Des3fFboStencilbufferTests.cpp250 GL_DEPTH32F_STENCIL8, in init()
Des3fFboMultisampleTests.cpp294 GL_DEPTH32F_STENCIL8, in init()
Des3fRboStateQueryTests.cpp295 { GL_DEPTH32F_STENCIL8, 32, 8 }, in test()
Des3fFboDepthbufferTests.cpp323 GL_DEPTH32F_STENCIL8, in init()
Des3fFboInvalidateTests.cpp128 return GL_DEPTH32F_STENCIL8; in getCompatibleDepthStencilFormat()
1485 GL_DEPTH32F_STENCIL8, in init()
Des3fFboStateQueryTests.cpp680 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 }, in test()
Des3fFboTestUtil.cpp988 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8"; in getFormatName()
Des3fFramebufferBlitTests.cpp926 GL_DEPTH32F_STENCIL8, in init()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp96 GL_DEPTH32F_STENCIL8, in chooseDepthStencilFormat()
DgluTextureUtil.cpp219 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8; in getInternalFormat()
543 …case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_… in mapGLInternalFormat()
1132 case GL_DEPTH32F_STENCIL8: in getRenderableBitsES3()
DgluStrUtil.inl881 case GL_DEPTH32F_STENCIL8: return "GL_DEPTH32F_STENCIL8";
/external/mesa3d/src/mesa/main/
Dglformats.c731 case GL_DEPTH32F_STENCIL8: in _mesa_is_depthstencil_format()
758 case GL_DEPTH32F_STENCIL8: in _mesa_is_depth_or_stencil_format()
Dtexformat.c455 case GL_DEPTH32F_STENCIL8: in _mesa_choose_tex_format()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c933 { GL_DEPTH32F_STENCIL8, 0 },

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