/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 197 case GL_DEPTH32F_STENCIL8: in isRequiredFormat() 303 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
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D | es31fStencilTexturingTests.cpp | 500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport() 1013 …tGroup->addChild(new UploadTex2DCase (m_context, "depth32f_stencil8_2d", GL_DEPTH32F_STENCIL8)); in init() 1014 …addChild(new UploadTex2DArrayCase (m_context, "depth32f_stencil8_2d_array", GL_DEPTH32F_STENCIL8)); in init() 1015 …oup->addChild(new UploadTexCubeCase (m_context, "depth32f_stencil8_cube", GL_DEPTH32F_STENCIL8)); in init() 1031 …erGroup->addChild(new ClearTex2DCase (m_context, "depth32f_stencil8_clear", GL_DEPTH32F_STENCIL8)); in init() 1032 …erGroup->addChild(new RenderTex2DCase (m_context, "depth32f_stencil8_draw", GL_DEPTH32F_STENCIL8)); in init()
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D | es31fTextureBorderClampTests.cpp | 2361 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init() 2363 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init() 2443 { "float_depth_uint_stencil_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init() 2444 { "float_depth_uint_stencil_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init() 2536 { "float_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH, false }, in init() 2537 { "uint_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL, false }, in init() 2664 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, in init() 2718 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, in init() 2719 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, in init()
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D | es31fInternalFormatQueryTests.cpp | 395 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
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D | es31fTextureFormatTests.cpp | 490 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, in init()
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D | es31fFboTestUtil.cpp | 536 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8"; in getFormatName()
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D | es31fTextureLevelStateQueryTests.cpp | 309 internalFormat == GL_DEPTH32F_STENCIL8; in isRenderableFormat() 596 GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8 in generateInternalFormatTextureGenerationGroup()
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D | es31fTextureSpecificationTests.cpp | 840 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 193 case GL_DEPTH32F_STENCIL8: in isRequiredFormat() 298 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
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D | es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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D | es3fInternalFormatQueryTests.cpp | 219 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false }, in init()
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D | es3fFboStencilbufferTests.cpp | 250 GL_DEPTH32F_STENCIL8, in init()
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D | es3fFboMultisampleTests.cpp | 294 GL_DEPTH32F_STENCIL8, in init()
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D | es3fRboStateQueryTests.cpp | 295 { GL_DEPTH32F_STENCIL8, 32, 8 }, in test()
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D | es3fFboDepthbufferTests.cpp | 323 GL_DEPTH32F_STENCIL8, in init()
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D | es3fFboInvalidateTests.cpp | 128 return GL_DEPTH32F_STENCIL8; in getCompatibleDepthStencilFormat() 1485 GL_DEPTH32F_STENCIL8, in init()
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D | es3fFboStateQueryTests.cpp | 680 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 }, in test()
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D | es3fFboTestUtil.cpp | 988 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8"; in getFormatName()
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D | es3fFramebufferBlitTests.cpp | 926 GL_DEPTH32F_STENCIL8, in init()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 96 GL_DEPTH32F_STENCIL8, in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 219 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8; in getInternalFormat() 543 …case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_… in mapGLInternalFormat() 1132 case GL_DEPTH32F_STENCIL8: in getRenderableBitsES3()
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D | gluStrUtil.inl | 881 case GL_DEPTH32F_STENCIL8: return "GL_DEPTH32F_STENCIL8";
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 731 case GL_DEPTH32F_STENCIL8: in _mesa_is_depthstencil_format() 758 case GL_DEPTH32F_STENCIL8: in _mesa_is_depth_or_stencil_format()
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D | texformat.c | 455 case GL_DEPTH32F_STENCIL8: in _mesa_choose_tex_format()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 933 { GL_DEPTH32F_STENCIL8, 0 },
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