Searched refs:GL_DEPTH_COMPONENT24 (Results 1 – 25 of 42) sorted by relevance
12
192 case GL_DEPTH_COMPONENT24: in isRequiredFormat()301 case GL_DEPTH_COMPONENT24: in getMinimumSampleCount()
392 { "depth_component24", GL_DEPTH_COMPONENT24, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
488 { "depth_component24", GL_DEPTH_COMPONENT24 }, in init()
535 case GL_DEPTH_COMPONENT24: return "depth_component24"; in getFormatName()
2357 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init()2440 { "unorm_depth", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init()2484 { "unorm_depth", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init()2662 { "depth_component24", GL_DEPTH_COMPONENT24 }, in init()
306 internalFormat == GL_DEPTH_COMPONENT24 || in isRenderableFormat()595 GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, in generateInternalFormatTextureGenerationGroup()
188 case GL_DEPTH_COMPONENT24: in isRequiredFormat()296 case GL_DEPTH_COMPONENT24: in getMinimumSampleCount()
71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,397 GL_RGBA8, GL_RGB565, GL_DEPTH_COMPONENT24, in build()
216 { "depth_component24", GL_DEPTH_COMPONENT24, false }, in init()
292 GL_DEPTH_COMPONENT24, in init()
292 { GL_DEPTH_COMPONENT24, 24, 0 }, in test()
321 GL_DEPTH_COMPONENT24, in init()
116 return GL_DEPTH_COMPONENT24; in convertTextureFormat()255 internalFormat = GL_DEPTH_COMPONENT24; in uploadTexture()
192 rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable); in nouveau_create_buffer()
68 case GL_DEPTH_COMPONENT24: in set_renderbuffer_format()
104 case GL_DEPTH_COMPONENT24: in soft_renderbuffer_storage()318 rb->InternalFormat = GL_DEPTH_COMPONENT24; in add_depth_renderbuffer()
99 GL_DEPTH_COMPONENT24, in chooseDepthStencilFormat()
217 case FMT_CASE(D, UNSIGNED_INT_24_8): return GL_DEPTH_COMPONENT24; in getInternalFormat()541 …case GL_DEPTH_COMPONENT24: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT_24_… in mapGLInternalFormat()1127 case GL_DEPTH_COMPONENT24: in getRenderableBitsES3()
682 case GL_DEPTH_COMPONENT24: in _mesa_is_depth_format()748 case GL_DEPTH_COMPONENT24: in _mesa_is_depth_or_stencil_format()
210 case GL_DEPTH_COMPONENT24: in _mesa_choose_tex_format()
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
500 case GL_DEPTH_COMPONENT24: in radeonChooseTextureFormat()
103 GL_DEPTH_COMPONENT24
900 { GL_DEPTH_COMPONENT24, 0 },