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Searched refs:GL_DEPTH_STENCIL (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase()
161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render()
200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
Des3fNegativeBufferApiTests.cpp435 glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
481 glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
520 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
551 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in init()
Des3fFboMultisampleTests.cpp132 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
/external/mesa3d/src/mesa/main/
Dglformats.c300 if (format == GL_DEPTH_STENCIL) in _mesa_bytes_per_pixel()
951 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel()
958 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel()
1071 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type()
1080 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type()
Dformats.c436 GL_DEPTH_STENCIL, /* BaseFormat */
445 GL_DEPTH_STENCIL, /* BaseFormat */
1505 GL_DEPTH_STENCIL, /* BaseFormat */
1706 return info->BaseFormat == GL_DEPTH_STENCIL; in _mesa_is_format_packed_depth_stencil()
1719 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_is_format_integer_color()
2738 return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && in _mesa_format_matches_format_and_type()
Ddebug.c323 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { in _mesa_write_renderbuffer_image()
324 format = GL_DEPTH_STENCIL; in _mesa_write_renderbuffer_image()
Ddrawpix.c221 type != GL_DEPTH_STENCIL) { in _mesa_CopyPixels()
Dtexstorage.c261 case GL_DEPTH_STENCIL: in tex_storage_error_check()
Dclear.c572 if (buffer != GL_DEPTH_STENCIL) { in _mesa_ClearBufferfi()
Dtexstore.c2788 if (srcFormat == GL_DEPTH_STENCIL && ctx->Pixel.DepthScale == 1.0f && in _mesa_texstore_z24_s8()
3825 ASSERT(srcFormat == GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8()
3828 ASSERT(srcFormat != GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8()
3831 if (srcFormat == GL_DEPTH_STENCIL && in _mesa_texstore_z32f_x24s8()
4251 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) in get_read_write_mode()
Dreadpix.c722 || format == GL_DEPTH_STENCIL) { in _mesa_ReadnPixelsARB()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_tex_layout.c125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
Dbrw_wm.c457 img->_BaseFormat == GL_DEPTH_STENCIL); in brw_populate_sampler_prog_key_data()
Dgen7_wm_surface_state.c378 firstImage->_BaseFormat == GL_DEPTH_STENCIL); in gen7_update_texture_surface()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_tex_layout.c125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex_layout.c125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c358 case GL_DEPTH_STENCIL: in internal_format()
895 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels()
930 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels()
948 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels()
966 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels()
1118 if (format == GL_DEPTH_STENCIL) in st_DrawPixels()
1437 if (type == GL_DEPTH_STENCIL) { in st_CopyPixels()
Dst_cb_eglimage.c53 base_format = GL_DEPTH_STENCIL; in st_pipe_format_to_base_format()
Dst_cb_texture.c744 baseFormat == GL_DEPTH_STENCIL) && in fallback_copy_texsubimage()
755 baseFormat == GL_DEPTH_STENCIL) { in fallback_copy_texsubimage()
943 texBaseFormat == GL_DEPTH_STENCIL) { in st_CopyTexSubImage()
1024 if (texBaseFormat == GL_DEPTH_STENCIL) { in st_CopyTexSubImage()
/external/mesa3d/src/mesa/swrast/
Ds_copypix.c488 else if (type == GL_DEPTH_STENCIL) { in swrast_fast_copy_pixels()
592 case GL_DEPTH_STENCIL: in map_readbuffer()
Ds_renderbuffer.c384 rb->InternalFormat = GL_DEPTH_STENCIL; in add_depth_stencil_renderbuffer()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_fbo.c71 rb->_BaseFormat = GL_DEPTH_STENCIL; in set_renderbuffer_format()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp437 ctx.glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferiv()
484 ctx.glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferuiv()
524 ctx.glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferfv()
556 ctx.glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in clear_bufferfi()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp84 case TextureFormat::DS: format = GL_DEPTH_STENCIL; break; in getTransferFormat()
453 …case GL_DEPTH_STENCIL: return TextureFormat(TextureFormat::DS, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
DgluStrUtil.inl569 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL";
824 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL";

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