/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render() 151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase() 161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() 200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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D | es3fNegativeBufferApiTests.cpp | 435 glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 481 glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 520 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 551 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in init()
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D | es3fFboMultisampleTests.cpp | 132 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 300 if (format == GL_DEPTH_STENCIL) in _mesa_bytes_per_pixel() 951 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel() 958 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel() 1071 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type() 1080 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type()
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D | formats.c | 436 GL_DEPTH_STENCIL, /* BaseFormat */ 445 GL_DEPTH_STENCIL, /* BaseFormat */ 1505 GL_DEPTH_STENCIL, /* BaseFormat */ 1706 return info->BaseFormat == GL_DEPTH_STENCIL; in _mesa_is_format_packed_depth_stencil() 1719 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_is_format_integer_color() 2738 return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && in _mesa_format_matches_format_and_type()
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D | debug.c | 323 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { in _mesa_write_renderbuffer_image() 324 format = GL_DEPTH_STENCIL; in _mesa_write_renderbuffer_image()
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D | drawpix.c | 221 type != GL_DEPTH_STENCIL) { in _mesa_CopyPixels()
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D | texstorage.c | 261 case GL_DEPTH_STENCIL: in tex_storage_error_check()
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D | clear.c | 572 if (buffer != GL_DEPTH_STENCIL) { in _mesa_ClearBufferfi()
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D | texstore.c | 2788 if (srcFormat == GL_DEPTH_STENCIL && ctx->Pixel.DepthScale == 1.0f && in _mesa_texstore_z24_s8() 3825 ASSERT(srcFormat == GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8() 3828 ASSERT(srcFormat != GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8() 3831 if (srcFormat == GL_DEPTH_STENCIL && in _mesa_texstore_z32f_x24s8() 4251 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) in get_read_write_mode()
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D | readpix.c | 722 || format == GL_DEPTH_STENCIL) { in _mesa_ReadnPixelsARB()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex_layout.c | 125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
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D | brw_wm.c | 457 img->_BaseFormat == GL_DEPTH_STENCIL); in brw_populate_sampler_prog_key_data()
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D | gen7_wm_surface_state.c | 378 firstImage->_BaseFormat == GL_DEPTH_STENCIL); in gen7_update_texture_surface()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_tex_layout.c | 125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_tex_layout.c | 125 base_format == GL_DEPTH_STENCIL)) { in intel_vertical_texture_alignment_unit()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 358 case GL_DEPTH_STENCIL: in internal_format() 895 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 930 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 948 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 966 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 1118 if (format == GL_DEPTH_STENCIL) in st_DrawPixels() 1437 if (type == GL_DEPTH_STENCIL) { in st_CopyPixels()
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D | st_cb_eglimage.c | 53 base_format = GL_DEPTH_STENCIL; in st_pipe_format_to_base_format()
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D | st_cb_texture.c | 744 baseFormat == GL_DEPTH_STENCIL) && in fallback_copy_texsubimage() 755 baseFormat == GL_DEPTH_STENCIL) { in fallback_copy_texsubimage() 943 texBaseFormat == GL_DEPTH_STENCIL) { in st_CopyTexSubImage() 1024 if (texBaseFormat == GL_DEPTH_STENCIL) { in st_CopyTexSubImage()
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 488 else if (type == GL_DEPTH_STENCIL) { in swrast_fast_copy_pixels() 592 case GL_DEPTH_STENCIL: in map_readbuffer()
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D | s_renderbuffer.c | 384 rb->InternalFormat = GL_DEPTH_STENCIL; in add_depth_stencil_renderbuffer()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_fbo.c | 71 rb->_BaseFormat = GL_DEPTH_STENCIL; in set_renderbuffer_format()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 437 ctx.glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferiv() 484 ctx.glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferuiv() 524 ctx.glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferfv() 556 ctx.glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in clear_bufferfi()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 84 case TextureFormat::DS: format = GL_DEPTH_STENCIL; break; in getTransferFormat() 453 …case GL_DEPTH_STENCIL: return TextureFormat(TextureFormat::DS, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
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D | gluStrUtil.inl | 569 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL"; 824 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL";
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