/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 154 glEnable (GL_DEPTH_TEST); in render() 167 glDisable(GL_DEPTH_TEST); in render() 173 glEnable(GL_DEPTH_TEST); in render() 241 glEnable (GL_DEPTH_TEST); in render() 252 glDisable (GL_DEPTH_TEST); in render() 281 glEnable (GL_DEPTH_TEST); in render() 320 glEnable (GL_DEPTH_TEST); in render() 399 glEnable (GL_DEPTH_TEST); in render() 409 glDisable (GL_DEPTH_TEST); in render() 426 glEnable (GL_DEPTH_TEST); in render() [all …]
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D | es3fFboStencilbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 117 glDisable(GL_DEPTH_TEST); in render() 203 glEnable(GL_DEPTH_TEST); in render() 214 glDisable(GL_DEPTH_TEST); in render()
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D | es3fFboMultisampleTests.cpp | 135 glEnable(GL_DEPTH_TEST); in render() 167 glDisable(GL_DEPTH_TEST); in render() 183 glEnable(GL_DEPTH_TEST); in render() 197 glDisable(GL_DEPTH_TEST); in render()
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D | es3fFboDepthbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 200 glEnable(GL_DEPTH_TEST); in render() 286 glEnable(GL_DEPTH_TEST); in render()
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D | es3fFboRenderTest.cpp | 684 context.enable(GL_DEPTH_TEST); in render() 686 context.disable(GL_DEPTH_TEST); in render() 697 context.enable(GL_DEPTH_TEST); in render() 699 context.disable(GL_DEPTH_TEST); in render() 914 context.enable(GL_DEPTH_TEST); in render() 936 context.disable(GL_DEPTH_TEST); in render() 1209 context.enable(GL_DEPTH_TEST); in render() 1217 context.disable(GL_DEPTH_TEST); in render() 1306 ctx.enable(GL_DEPTH_TEST); in render() 1311 ctx.disable(GL_DEPTH_TEST); in render() [all …]
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D | es3fOcclusionQueryTests.cpp | 241 glEnable (GL_DEPTH_TEST); in iterate() 245 glDisable (GL_DEPTH_TEST); in iterate() 344 glEnable (GL_DEPTH_TEST); in iterate() 364 glDisable (GL_DEPTH_TEST); in iterate()
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D | es3fPolygonOffsetTests.cpp | 386 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 515 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 634 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 783 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 896 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 1013 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 1134 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
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D | es3fFragDepthTests.cpp | 142 gl.enable(GL_DEPTH_TEST); in iterate() 314 gl.enable(GL_DEPTH_TEST); in iterate()
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D | es3fDepthStencilClearTests.cpp | 332 gl.enable (GL_DEPTH_TEST); in renderGL() 354 gl.disable (GL_DEPTH_TEST); in renderGL()
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D | es3fRandomFragmentOpTests.cpp | 183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState() 188 wrapper.glDisable(GL_DEPTH_TEST); in setGLState()
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D | es3fRasterizerDiscardTests.cpp | 291 glEnable (GL_DEPTH_TEST); in iterate() 369 glDisable (GL_DEPTH_TEST); in iterate()
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D | es3fSyncTests.cpp | 184 glEnable (GL_DEPTH_TEST); in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 584 gl.enable(GL_DEPTH_TEST); in iterate() 807 gl.enable(GL_DEPTH_TEST); in renderSample() 814 gl.enable(GL_DEPTH_TEST); in renderSample() 867 gl.disable(GL_DEPTH_TEST); in calibrate() 948 gl.disable(GL_DEPTH_TEST); in calibrate() 985 gl.disable(GL_DEPTH_TEST); in renderSample() 995 gl.disable(GL_DEPTH_TEST); in renderSample() 1009 gl.enable(GL_DEPTH_TEST); in renderSample() 1026 gl.disable(GL_DEPTH_TEST); in renderSample() 1711 gl.disable(GL_DEPTH_TEST); in renderSample() [all …]
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D | es3pStateChangeCallTests.cpp | 229 GL_DEPTH_TEST, in init() 247 GL_DEPTH_TEST, in init()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 237 gl.disable(GL_DEPTH_TEST); in iterate() 258 gl.disable(GL_DEPTH_TEST); in iterate() 447 gl.enable(GL_DEPTH_TEST); in render() 469 gl.disable(GL_DEPTH_TEST); in render() 661 gl.disable(GL_DEPTH_TEST); in iterate() 680 gl.disable(GL_DEPTH_TEST); in iterate() 823 gl.enable(GL_DEPTH_TEST); in render()
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/external/deqp/modules/gles3/stress/ |
D | es3sOcclusionQueryTests.cpp | 211 glEnable (GL_DEPTH_TEST); in iterate() 253 glDisable(GL_DEPTH_TEST); in iterate()
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D | es3sSyncTests.cpp | 172 glEnable (GL_DEPTH_TEST); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 785 ctx.enable(GL_DEPTH_TEST); in render() 793 ctx.disable(GL_DEPTH_TEST); in render() 1132 ctx.enable(GL_DEPTH_TEST); in render() 1145 ctx.disable(GL_DEPTH_TEST); in render() 1247 context.enable(GL_DEPTH_TEST); in render() 1249 context.disable(GL_DEPTH_TEST); in render() 1260 context.enable(GL_DEPTH_TEST); in render() 1262 context.disable(GL_DEPTH_TEST); in render() 1468 context.enable(GL_DEPTH_TEST); in render() 1482 context.disable(GL_DEPTH_TEST); in render() [all …]
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D | es2fPolygonOffsetTests.cpp | 383 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 512 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 631 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 780 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 893 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 1010 gl.enable (GL_DEPTH_TEST); in testPolygonOffset() 1131 gl.enable (GL_DEPTH_TEST); in testPolygonOffset()
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D | es2fDepthRangeTests.cpp | 171 glEnable(GL_DEPTH_TEST); in iterate() 321 glEnable(GL_DEPTH_TEST); in iterate()
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D | es2fRandomFragmentOpTests.cpp | 183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState() 188 wrapper.glDisable(GL_DEPTH_TEST); in setGLState()
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D | es2fDepthStencilClearTests.cpp | 329 gl.enable (GL_DEPTH_TEST); in renderGL() 351 gl.disable (GL_DEPTH_TEST); in renderGL()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 198 GL_DEPTH_TEST, in init() 214 GL_DEPTH_TEST, in init()
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/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/ |
D | main.c | 123 glDisable(GL_DEPTH_TEST); in engine_init_display()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 89 gl.glDisable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
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