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Searched refs:GL_EYE_LINEAR (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_rasterpos.c283 case GL_EYE_LINEAR: in compute_texgen()
306 case GL_EYE_LINEAR: in compute_texgen()
329 case GL_EYE_LINEAR: in compute_texgen()
349 case GL_EYE_LINEAR: in compute_texgen()
Dt_vb_texgen.c375 case GL_EYE_LINEAR: in texgen()
408 case GL_EYE_LINEAR: in texgen()
441 case GL_EYE_LINEAR: in texgen()
469 case GL_EYE_LINEAR: in texgen()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h266 case GL_EYE_LINEAR: in nvgl_texgen_mode()
Dnouveau_util.h204 else if (c->Mode == GL_EYE_LINEAR) in get_texgen_coeff()
/external/mesa3d/src/mesa/main/
Dtexstate.c762 texUnit->GenS.Mode = GL_EYE_LINEAR; in init_texture_unit()
763 texUnit->GenT.Mode = GL_EYE_LINEAR; in init_texture_unit()
764 texUnit->GenR.Mode = GL_EYE_LINEAR; in init_texture_unit()
765 texUnit->GenQ.Mode = GL_EYE_LINEAR; in init_texture_unit()
Dtexgen.c113 case GL_EYE_LINEAR: in _mesa_TexGenfv()
Dffvertex_prog.c104 case GL_EYE_LINEAR: return TXG_EYE_LINEAR; in translate_texgen()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texstate.c931 case GL_EYE_LINEAR: in radeon_validate_texgen()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c1285 case GL_EYE_LINEAR: { in r200_validate_texgen()
/external/mesa3d/include/GL/
Dgl.h672 #define GL_EYE_LINEAR 0x2400 macro