Searched refs:GL_EYE_LINEAR (Results 1 – 10 of 10) sorted by relevance
283 case GL_EYE_LINEAR: in compute_texgen()306 case GL_EYE_LINEAR: in compute_texgen()329 case GL_EYE_LINEAR: in compute_texgen()349 case GL_EYE_LINEAR: in compute_texgen()
375 case GL_EYE_LINEAR: in texgen()408 case GL_EYE_LINEAR: in texgen()441 case GL_EYE_LINEAR: in texgen()469 case GL_EYE_LINEAR: in texgen()
266 case GL_EYE_LINEAR: in nvgl_texgen_mode()
204 else if (c->Mode == GL_EYE_LINEAR) in get_texgen_coeff()
762 texUnit->GenS.Mode = GL_EYE_LINEAR; in init_texture_unit()763 texUnit->GenT.Mode = GL_EYE_LINEAR; in init_texture_unit()764 texUnit->GenR.Mode = GL_EYE_LINEAR; in init_texture_unit()765 texUnit->GenQ.Mode = GL_EYE_LINEAR; in init_texture_unit()
113 case GL_EYE_LINEAR: in _mesa_TexGenfv()
104 case GL_EYE_LINEAR: return TXG_EYE_LINEAR; in translate_texgen()
931 case GL_EYE_LINEAR: in radeon_validate_texgen()
1285 case GL_EYE_LINEAR: { in r200_validate_texgen()
672 #define GL_EYE_LINEAR 0x2400 macro