Searched refs:GL_FIXED_ONLY_ARB (Results 1 – 4 of 4) sorted by relevance
316 if (ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) in update_clamp_fragment_color()330 if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) in update_clamp_vertex_color()344 if (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) in update_clamp_read_color()
783 if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) { in _mesa_ClampColorARB()857 ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; in _mesa_init_color()859 ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB; in _mesa_init_color()
1126 osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; in OSMesaColorClamp()
1885 #define GL_FIXED_ONLY_ARB 0x891D macro