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Searched refs:GL_FIXED_ONLY_ARB (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dstate.c316 if (ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) in update_clamp_fragment_color()
330 if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) in update_clamp_vertex_color()
344 if (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) in update_clamp_read_color()
Dblend.c783 if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) { in _mesa_ClampColorARB()
857 ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; in _mesa_init_color()
859 ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB; in _mesa_init_color()
/external/mesa3d/src/mesa/drivers/osmesa/
Dosmesa.c1126 osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; in OSMesaColorClamp()
/external/mesa3d/include/GL/
Dglext.h1885 #define GL_FIXED_ONLY_ARB 0x891D macro