Searched refs:GL_FOG_BIT (Results 1 – 3 of 3) sorted by relevance
340 if (mask & GL_FOG_BIT) { in _mesa_PushAttrib()344 save_attrib_data(&head, GL_FOG_BIT, attr); in _mesa_PushAttrib()1023 case GL_FOG_BIT: in _mesa_PopAttrib()
1230 if (mask & GL_FOG_BIT) { in _mesa_copy_context()
708 #define GL_FOG_BIT 0x00000080 macro