Searched refs:GL_FRONT_AND_BACK (Results 1 – 25 of 48) sorted by relevance
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244 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilFunc()298 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilMask()377 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilOp()441 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate()487 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate()528 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilMaskSeparate()
62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { in _mesa_CullFace()155 case GL_FRONT_AND_BACK: in _mesa_PolygonMode()
614 else if (face != GL_FRONT_AND_BACK) { in _mesa_material_bitmask()1204 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; in _mesa_init_lighting()1207 GL_FRONT_AND_BACK, in _mesa_init_lighting()
569 if (face != GL_FRONT_AND_BACK) { in _es_Materialx()591 if (face != GL_FRONT_AND_BACK) { in _es_Materialxv()
114 case GL_FRONT_AND_BACK: in draw_buffer_enum_to_bitmask()
278 case GL_FRONT_AND_BACK: in make_color_buffer_mask()
289 GL_FRONT_AND_BACK in init()475 GL_FRONT_AND_BACK in init()663 GL_FRONT_AND_BACK in init()701 GL_FRONT_AND_BACK in init()
248 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); in drawScene()249 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data()); in drawScene()250 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Vector4f(1, 1, 1, 1).data()); in drawScene()251 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64); in drawScene()461 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); in paintGL()
324 GL_FRONT_AND_BACK in init()510 GL_FRONT_AND_BACK in init()725 GL_FRONT_AND_BACK in init()763 GL_FRONT_AND_BACK in init()
96 glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); in initialize()181 glMaterial(GL_FRONT_AND_BACK, type, fb16); in setMaterialColor()189 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, context.shininess); in applyFixedFuncBindings()248 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); in applyRenderState()251 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in applyRenderState()335 glCullFace(GL_FRONT_AND_BACK); in applyRenderState()
465 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); in applyRenderState()468 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in applyRenderState()572 glCullFace(GL_FRONT_AND_BACK); in applyRenderState()
65 case GL_FRONT_AND_BACK: in upload_clip_state()
92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); in intelDrawBuffer()
164 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) in brw_upload_clip_prog()
209 case GL_FRONT_AND_BACK: in upload_sf_state()
234 case GL_FRONT_AND_BACK: in upload_sf_state()
222 case GL_FRONT_AND_BACK: in upload_sf_unit()
814 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test()2087 …getTestNamePostfix()).c_str(), "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT_AND_BACK))); in init()2089 …NamePostfix()).c_str(), "STENCIL_BACK_REF (separate)", GL_STENCIL_BACK_REF, GL_FRONT_AND_BACK))); in init()2111 …str(), stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT_AND_BACK))); in init()2112 …str(), stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, GL_FRONT_AND_BACK))); in init()2120 …TestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT_AND_BACK))); in init()2122 …NamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT_AND_BACK))); in init()2126 …ostfix()).c_str(), "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT_AND_BACK))); in init()2128 …).c_str(), "STENCIL_BACK_VALUE_MASK (separate)", GL_STENCIL_BACK_VALUE_MASK, GL_FRONT_AND_BACK))); in init()2132 …Postfix()).c_str(), "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT_AND_BACK))); in init()[all …]
140 else if (cull == GL_FRONT_AND_BACK) in nv04_emit_control()
1093 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test()2836 …getTestNamePostfix()).c_str(), "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT_AND_BACK))); in init()2838 …NamePostfix()).c_str(), "STENCIL_BACK_REF (separate)", GL_STENCIL_BACK_REF, GL_FRONT_AND_BACK))); in init()2860 …str(), stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT_AND_BACK))); in init()2861 …str(), stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, GL_FRONT_AND_BACK))); in init()2869 …TestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT_AND_BACK))); in init()2871 …NamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT_AND_BACK))); in init()2875 …ostfix()).c_str(), "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT_AND_BACK))); in init()2877 …).c_str(), "STENCIL_BACK_VALUE_MASK (separate)", GL_STENCIL_BACK_VALUE_MASK, GL_FRONT_AND_BACK))); in init()2881 …Postfix()).c_str(), "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT_AND_BACK))); in init()[all …]
110 case GL_FRONT_AND_BACK: in update_raster_state()
601 _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); in _mesa_meta_begin()915 _mesa_PolygonMode(GL_FRONT_AND_BACK, save->FrontPolygonMode); in _mesa_meta_end()1823 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, in _mesa_meta_Clear()1825 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, in _mesa_meta_Clear()2062 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, in _mesa_meta_glsl_Clear()2064 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, in _mesa_meta_glsl_Clear()
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...