Searched refs:GL_HIGH_FLOAT (Results 1 – 8 of 8) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test() 2327 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init() 2333 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3566 if (m_precisionType == GL_HIGH_FLOAT) in test() 3696 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init() 3702 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1553 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1068 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 2413 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/robolectric/lib/main/ |
D | android.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/android/
com/ ... |