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Searched refs:GL_HIGH_FLOAT (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test()
2327 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init()
2333 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
/external/mesa3d/include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3566 if (m_precisionType == GL_HIGH_FLOAT) in test()
3696 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init()
3702 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
/external/mesa3d/src/mesa/main/
Dshaderapi.c1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/deqp/framework/opengl/
DgluStrUtil.inl1553 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1068 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/include/GL/
Dglext.h2413 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/robolectric/lib/main/
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...