Searched refs:GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (Results 1 – 10 of 10) sorted by relevance
/external/deqp/data/gles31/shaders/ |
D | linkage_shader_storage_block.test | 6 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0 45 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0 85 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0 123 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0 161 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0 199 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0 237 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0 275 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0 382 require limit "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" > 0
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/external/deqp/modules/gles31/functional/ |
D | es31fAndroidExtensionPackES31ATests.cpp | 204 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, in init()
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D | es31fLayoutBindingTests.cpp | 1679 …AGE_BUFFER_BINDINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, G… in SSBOBindingRenderCase() 1832 …AGE_BUFFER_BINDINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, G… in SSBOBindingNegativeCase()
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D | es31fIntegerStateQueryTests.cpp | 733 …ix).c_str(), "Test MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 0… in init()
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D | es31fOpaqueTypeIndexingTests.cpp | 695 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, in init()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2545 { GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, usage.numShaderStorageBlocks }, in checkShaderResourceUsage()
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/external/deqp/modules/glshared/ |
D | glsShaderLibrary.cpp | 718 { "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }, in getGLEnumFromName()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1264 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1304 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
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/external/mesa3d/include/GL/ |
D | glext.h | 3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
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