Searched refs:GL_MEDIUM_FLOAT (Results 1 – 11 of 11) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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D | es2fShaderStateQueryTests.cpp | 2326 …precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); in init() 2332 …ision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT)); in init()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 1483 case GL_MEDIUM_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 275 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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D | es3fShaderStateQueryTests.cpp | 3695 …precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); in init() 3701 …ision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT)); in init()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1552 case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT";
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1067 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 2412 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/robolectric/lib/main/ |
D | android.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/android/
com/ ... |