Searched refs:GL_NORMAL_ARRAY (Results 1 – 14 of 14) sorted by relevance
/external/eigen/demos/opengl/ |
D | icosphere.cpp | 111 glEnableClientState(GL_NORMAL_ARRAY); in draw() 114 glDisableClientState(GL_NORMAL_ARRAY); in draw()
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D | quaternion_demo.cpp | 261 glEnableClientState(GL_NORMAL_ARRAY); in drawScene() 264 glDisableClientState(GL_NORMAL_ARRAY); in drawScene()
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/external/mesa3d/src/glx/ |
D | single2.c | 166 case GL_NORMAL_ARRAY: in get_client_data() 189 retval = __glXGetArrayType(state, GL_NORMAL_ARRAY, 0, data); in get_client_data() 208 retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data); in get_client_data() 808 case GL_NORMAL_ARRAY: in __indirect_glIsEnabled()
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D | render2.c | 338 case GL_NORMAL_ARRAY: in __indirect_glEnable() 367 case GL_NORMAL_ARRAY: in __indirect_glDisable()
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D | vertarr.c | 204 __indirect_glEnableClientState(GL_NORMAL_ARRAY); in __indirect_glInterleavedArrays()
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D | indirect_vertex_array.c | 213 arrays->arrays[0].key = GL_NORMAL_ARRAY; in __glXInitVertexArrayState() 1199 a = get_array_entry(arrays, GL_NORMAL_ARRAY, 0); in __indirect_glNormalPointer() 1945 case GL_NORMAL_ARRAY: in __glXPopArrayState()
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/external/mesa3d/src/mesa/main/ |
D | enable.c | 66 case GL_NORMAL_ARRAY: in client_state() 734 case GL_NORMAL_ARRAY: in _mesa_set_enable() 1460 case GL_NORMAL_ARRAY: in _mesa_IsEnabled()
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D | varray.c | 1013 _mesa_EnableClientState( GL_NORMAL_ARRAY ); in _mesa_InterleavedArrays() 1017 _mesa_DisableClientState( GL_NORMAL_ARRAY ); in _mesa_InterleavedArrays()
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D | get.c | 627 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
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/external/robolectric/lib/main/ |
D | opengl-api-gl1.1-android-2.1_r1.jar | META-INF/
META-INF/MANIFEST.MF
javax/
javax/microedition/
javax/ ... |
D | android.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/android/
com/ ... |
/external/mesa3d/include/GLES/ |
D | gl.h | 156 #define GL_NORMAL_ARRAY 0x8075 macro
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 852 return GL_NORMAL_ARRAY; in convertArrayType()
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/external/mesa3d/include/GL/ |
D | gl.h | 202 #define GL_NORMAL_ARRAY 0x8075 macro
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