Searched refs:GL_POLYGON_OFFSET_FILL (Results 1 – 25 of 29) sorted by relevance
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399 gl.disable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()408 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()516 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()635 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()784 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()897 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()1014 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()1135 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()
771 { "polygon_offset_fill", "POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL, false}, in init()
396 gl.disable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()405 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()513 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()632 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()781 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()894 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()1011 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()1132 gl.enable (GL_POLYGON_OFFSET_FILL); in testPolygonOffset()
576 { "polygon_offset_fill", "POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL, false}, in init()
193 GL_POLYGON_OFFSET_FILL, in init()209 GL_POLYGON_OFFSET_FILL, in init()
613 gl.enable(GL_POLYGON_OFFSET_FILL); in init()
677 gl.enable(GL_POLYGON_OFFSET_FILL); in init()
224 GL_POLYGON_OFFSET_FILL, in init()242 GL_POLYGON_OFFSET_FILL, in init()
687 gl.enable(GL_POLYGON_OFFSET_FILL); in init()
761 gl.enable(GL_POLYGON_OFFSET_FILL); in init()
95 case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL";476 case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL";1342 case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL";
96 gl.disable (GL_POLYGON_OFFSET_FILL); in resetStateES()678 gl.disable (GL_POLYGON_OFFSET_FILL); in resetStateGLCore()
154 #define GL_POLYGON_OFFSET_FILL 0x8037 macro253 #define GL_POLYGON_OFFSET_FILL 0x8037 macro
295 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState()312 glDisable(GL_POLYGON_OFFSET_FILL); in applyRenderState()
531 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState()548 glDisable(GL_POLYGON_OFFSET_FILL); in applyRenderState()
221 case GL_POLYGON_OFFSET_FILL: in nouveau_enable()
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
639 case GL_POLYGON_OFFSET_FILL: in _mesa_set_enable()1402 case GL_POLYGON_OFFSET_FILL: in _mesa_IsEnabled()
594 GL_POLYGON_OFFSET_FILL); in pop_enable_group()1190 _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, in _mesa_PopAttrib()
152 #define GL_POLYGON_OFFSET_FILL 0x8037 macro
518 GLES20.glEnable(GLES20.GL_POLYGON_OFFSET_FILL); in applyRenderState()547 GLES20.glDisable(GLES20.GL_POLYGON_OFFSET_FILL); in applyRenderState()
602 _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE); in _mesa_meta_begin()924 _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset); in _mesa_meta_end()
1706 case GL_POLYGON_OFFSET_FILL: in radeonEnable()
1916 case GL_POLYGON_OFFSET_FILL: in r200Enable()
288 #define GL_POLYGON_OFFSET_FILL 0x8037 macro