Searched refs:GL_READ_WRITE (Results 1 – 8 of 8) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fSynchronizationTests.cpp | 335 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 340 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 341 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 1456 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand() 1520 …(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand() 1521 …(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand() 1562 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand() 1608 …gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE)… in runSingleRead() 2734 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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D | es31fIndexedStateQueryTests.cpp | 770 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate() 774 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType… in iterate() 834 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()
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D | es31fShaderImageLoadStoreTests.cpp | 1969 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2369 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2571 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2778 glLog.glBindImageTexture(0, *mainTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2959 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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D | es31fBasicComputeShaderTests.cpp | 1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate() 1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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/external/mesa3d/src/mesa/main/ |
D | bufferobj.c | 174 return GL_READ_WRITE; in simplified_access_mode() 179 return GL_READ_WRITE; /* this should never happen, but no big deal */ in simplified_access_mode()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1495 case GL_READ_WRITE: return "GL_READ_WRITE";
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 739 #define GL_READ_WRITE 0x88BA macro
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/external/mesa3d/include/GL/ |
D | glext.h | 331 #define GL_READ_WRITE 0x88BA macro
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