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Searched refs:GL_READ_WRITE (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp335 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
340 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
341 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
1456 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand()
1520 …(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand()
1521 …(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand()
1562 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand()
1608 …gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE)… in runSingleRead()
2734 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
Des31fIndexedStateQueryTests.cpp770 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
774 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType… in iterate()
834 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()
Des31fShaderImageLoadStoreTests.cpp1969 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2369 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2571 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2778 glLog.glBindImageTexture(0, *mainTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2959 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
Des31fBasicComputeShaderTests.cpp1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
/external/mesa3d/src/mesa/main/
Dbufferobj.c174 return GL_READ_WRITE; in simplified_access_mode()
179 return GL_READ_WRITE; /* this should never happen, but no big deal */ in simplified_access_mode()
/external/deqp/framework/opengl/
DgluStrUtil.inl1495 case GL_READ_WRITE: return "GL_READ_WRITE";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl739 #define GL_READ_WRITE 0x88BA macro
/external/mesa3d/include/GL/
Dglext.h331 #define GL_READ_WRITE 0x88BA macro