Searched refs:GL_RGBA16_SNORM (Results 1 – 12 of 12) sorted by relevance
89 case GL_RGBA16_SNORM: in soft_renderbuffer_storage()148 internalFormat == GL_RGBA16_SNORM && in soft_renderbuffer_storage()423 rb->InternalFormat = GL_RGBA16_SNORM; in add_accum_renderbuffer()
74 if (internalFormat == GL_RGBA16_SNORM) { in st_renderbuffer_alloc_sw_storage()329 strb->Base.InternalFormat = GL_RGBA16_SNORM; in st_new_renderbuffer_fb()
430 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; in internal_format()435 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; in internal_format()441 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; in internal_format()
1358 { GL_RGB16_SNORM, GL_RGBA16_SNORM, 0 },
159 case FMT_CASE(RGBA, SNORM_INT16): return GL_RGBA16_SNORM; in getInternalFormat()483 case GL_RGBA16_SNORM: return TextureFormat(TextureFormat::RGBA, TextureFormat::SNORM_INT16); in mapGLInternalFormat()
829 case GL_RGBA16_SNORM: return "GL_RGBA16_SNORM";
527 case GL_RGBA16_SNORM: in _mesa_choose_tex_format()
648 case GL_RGBA16_SNORM: in _mesa_is_color_format()
1202 case GL_RGBA16_SNORM: in _mesa_base_fbo_format()
281 case GL_RGBA16_SNORM: in _mesa_base_tex_format()
1213 #define GL_RGBA16_SNORM 0x8F9B macro
743 #define GL_RGBA16_SNORM 0x8F9B macro