Searched refs:GL_S (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | texgen.c | 60 case GL_S: in get_texgen() 117 if (coord == GL_S || coord == GL_T) in _mesa_TexGenfv() 223 _mesa_GetTexGenfv(GL_S, pname, params); in _es_GetTexGenfv() 236 _mesa_TexGenf(GL_S, pname, param); in _es_TexGenf() 251 _mesa_TexGenfv(GL_S, pname, params); in _es_TexGenfv()
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D | points.c | 176 if (value != GL_ZERO && value != GL_S && value != GL_R) { in _mesa_PointParameterfv()
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D | attrib.c | 705 _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); in pop_texture_group() 709 _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); in pop_texture_group() 721 ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); in pop_texture_group()
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/external/mesa3d/src/mesa/swrast/ |
D | s_points.c | 149 else if (ctx->Point.SpriteRMode == GL_S) in sprite_point()
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/external/mesa3d/include/GL/ |
D | gl.h | 680 #define GL_S 0x2000 macro
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