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Searched refs:GL_S (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexgen.c60 case GL_S: in get_texgen()
117 if (coord == GL_S || coord == GL_T) in _mesa_TexGenfv()
223 _mesa_GetTexGenfv(GL_S, pname, params); in _es_GetTexGenfv()
236 _mesa_TexGenf(GL_S, pname, param); in _es_TexGenf()
251 _mesa_TexGenfv(GL_S, pname, params); in _es_TexGenfv()
Dpoints.c176 if (value != GL_ZERO && value != GL_S && value != GL_R) { in _mesa_PointParameterfv()
Dattrib.c705 _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); in pop_texture_group()
709 _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); in pop_texture_group()
721 ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); in pop_texture_group()
/external/mesa3d/src/mesa/swrast/
Ds_points.c149 else if (ctx->Point.SpriteRMode == GL_S) in sprite_point()
/external/mesa3d/include/GL/
Dgl.h680 #define GL_S 0x2000 macro