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Searched refs:GL_SHADER (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fDebugTests.cpp1658 case GL_SHADER: in iterate()
1734 case GL_SHADER: gl.deleteShader(object); break; in iterate()
1855 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
1937 gl.objectLabel(GL_SHADER, shader, -2, msg); in iterate()
1941 gl.objectLabel(GL_SHADER, shader, s_clearMethods[methodNdx].length, DE_NULL); in iterate()
1947 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
2029 gl.objectLabel(GL_SHADER, shader, 12, msg); in iterate()
2034 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
2081 gl.objectLabel(GL_SHADER, shader, 0, msg); in iterate()
2086 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
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/external/deqp/framework/opengl/wrapper/
DglwEnums.inl574 #define GL_SHADER 0x82E1 macro
/external/mesa3d/include/GL/
Dglext.h2716 #define GL_SHADER 0x82E1 macro