Searched refs:GL_SHADER_IMAGE_ACCESS_BARRIER_BIT (Results 1 – 6 of 6) sorted by relevance
1486 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in runCommand()2714 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()2855 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in readWorkImage()
1209 glLog.glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()1459 glLog.glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
1410 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
1686 tcu::Format::BitDesc(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"),
29 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
2592 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro