Searched refs:GL_TEXTURE_BIT (Results 1 – 3 of 3) sorted by relevance
420 if (mask & GL_TEXTURE_BIT) { in _mesa_PushAttrib()456 save_attrib_data(&head, GL_TEXTURE_BIT, texstate); in _mesa_PushAttrib()1272 case GL_TEXTURE_BIT: in _mesa_PopAttrib()1631 if (attr->kind == GL_TEXTURE_BIT) { in _mesa_free_attrib_data()
1287 if (mask & GL_TEXTURE_BIT) { in _mesa_copy_context()
719 #define GL_TEXTURE_BIT 0x00040000 macro