Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_Z (Results 1 – 25 of 34) sorted by relevance
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56 case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; in cubeFaceToGLFace()168 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); in init()201 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, compressedFormats[0], 0, 0, 0, 0, 0); in init()237 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxTextureSize, compressedFormats[0], 0… in init()303 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()305 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()307 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()419 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], maxTextureSize, 0,… in init()421 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, maxTextureSize,… in init()423 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], maxTextureSize, ma… in init()[all …]
191 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z in test()
117 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; in getAttachmentParameterValueName()226 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, in validTexCubeAttachmentsTest()
126 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
72 GL_TEXTURE_CUBE_MAP_POSITIVE_Z
109 case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; in cubeFaceToGLFace()211 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); in init()230 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()254 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC… in init()296 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, … in init()298 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, … in init()300 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0,… in init()367 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()369 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCube… in init()371 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()[all …]
113 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; in getAttachmentParameterValueName()202 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, in validTexCubeAttachmentsTest()
341 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z in test()
344 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, in render()
70 case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; in cubeFaceToGLFace()163 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format()183 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0,… in compressedteximage2d_neg_level()208 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8… in compressedteximage2d_max_level()251 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0,… in compressedteximage2d_neg_width_height()253 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1,… in compressedteximage2d_neg_width_height()255 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1… in compressedteximage2d_neg_width_height()323 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCub… in compressedteximage2d_max_width_height()325 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, max… in compressedteximage2d_max_width_height()327 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCub… in compressedteximage2d_max_width_height()[all …]
47 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; in getImageGLTarget()
984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in _mesa_get_texture_dimensions()1194 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in _mesa_init_teximage_fields()1468 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in target_can_be_compressed()1510 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in legal_teximage_target()1570 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in legal_texsubimage_target()
2212 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in _mesa_FramebufferTexture2DEXT()
826 case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; in getGLCubeFace()841 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return tcu::CUBEFACE_POSITIVE_Z; in getCubeFaceFromGL()
169 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_N… in resetStateES()771 …gl.texImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE… in resetStateGLCore()
631 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";770 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
283 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, in initTexture()
334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 macro
376 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, in glInit()
204 case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; in cubeFaceToGLFace()
153 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return tcu::CUBEFACE_POSITIVE_Z; in mapGLCubeFace()1118 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Z) in texImage3D()1343 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Z) in texSubImage3D()1523 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Z) in copyTexImage2D()1625 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Z) in copyTexSubImage2D()1907 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_Z; in mapGLFboTexTarget()
1090 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, in init()
2933 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in setup_texture_coords()2984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in setup_texture_coords()
1445 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, in init()