Searched refs:GL_TOP_LEVEL_ARRAY_STRIDE (Results 1 – 6 of 6) sorted by relevance
104 …ayStride = getProgramResourceUint(gl, program, programInterface, index, GL_TOP_LEVEL_ARRAY_STRIDE); in getProgramInterfaceVariableInfo()
1540 case GL_TOP_LEVEL_ARRAY_STRIDE: return "GL_TOP_LEVEL_ARRAY_STRIDE";
1509 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
1419 GL_TOP_LEVEL_ARRAY_STRIDE, // 7 in getGLBufferLayout()
2398 { GL_TOP_LEVEL_ARRAY_STRIDE, &topLevelArrayStrideValidator }, in iterate()
2991 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro