Searched refs:GR_GL_CALL_RET (Results 1 – 13 of 13) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLUtil.cpp | 235 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion() 241 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion() 247 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); in GrGLGetVendor() 253 GR_GL_CALL_RET(gl, v, GetString(GR_GL_RENDERER)); in GrGLGetRenderer()
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D | GrGLContext.cpp | 30 GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); in initialize() 34 GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER)); in initialize()
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D | GrGLBufferImpl.cpp | 98 GR_GL_CALL_RET(gpu->glInterface(), fMapPtr, in map() 112 GR_GL_CALL_RET(gpu->glInterface(), in map() 126 GR_GL_CALL_RET(gpu->glInterface(), in map()
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D | GrGLPathRange.cpp | 41 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); in onInitPath()
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D | GrGLUtil.h | 180 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
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D | GrGLPathProcessor.cpp | 96 GR_GL_CALL_RET(gpu->glInterface(), in resolveSeparableVaryings()
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D | GrGLProgram.cpp | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
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D | GrGLPathRendering.cpp | 21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGpu->glInterface(), RET, X)
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D | GrGLGpu.cpp | 24 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) 30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
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D | GrGLVertexShaderBuilder.cpp | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
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D | GrGLFragmentShaderBuilder.cpp | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
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D | GrGLProgramBuilder.cpp | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
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