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Searched refs:GR_GL_CALL_RET (Results 1 – 13 of 13) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUtil.cpp235 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion()
241 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion()
247 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); in GrGLGetVendor()
253 GR_GL_CALL_RET(gl, v, GetString(GR_GL_RENDERER)); in GrGLGetRenderer()
DGrGLContext.cpp30 GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); in initialize()
34 GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER)); in initialize()
DGrGLBufferImpl.cpp98 GR_GL_CALL_RET(gpu->glInterface(), fMapPtr, in map()
112 GR_GL_CALL_RET(gpu->glInterface(), in map()
126 GR_GL_CALL_RET(gpu->glInterface(), in map()
DGrGLPathRange.cpp41 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); in onInitPath()
DGrGLUtil.h180 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
DGrGLPathProcessor.cpp96 GR_GL_CALL_RET(gpu->glInterface(), in resolveSeparableVaryings()
DGrGLProgram.cpp25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
DGrGLPathRendering.cpp21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGpu->glInterface(), RET, X)
DGrGLGpu.cpp24 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
DGrGLVertexShaderBuilder.cpp13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
DGrGLFragmentShaderBuilder.cpp13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
DGrGLProgramBuilder.cpp25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)