Searched refs:GR_GL_COMPILE_STATUS (Results 1 – 3 of 3) sorted by relevance
63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
719 #define GR_GL_COMPILE_STATUS 0x8B81 macro
546 case GR_GL_COMPILE_STATUS: in noOpGLGetShaderOrProgramiv()