Searched refs:GR_GL_DRAW_FRAMEBUFFER (Results 1 – 3 of 3) sorted by relevance
752 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 macro
1982 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); in onResolveRenderTarget()2713 dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, in copySurface()2757 this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER); in copySurface()
207 GR_GL_DRAW_FRAMEBUFFER); in debugGLBindFramebuffer()