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Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLDefines.h815 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
DGrGLGpu.cpp917 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
940 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1268 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in attachStencilAttachmentToRenderTarget()
1295 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in attachStencilAttachmentToRenderTarget()
1843 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTarget()
DGrGLNoOpInterface.cpp447 return GR_GL_FRAMEBUFFER_COMPLETE; in noOpGLCheckFramebufferStatus()