Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 3 of 3) sorted by relevance
815 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
917 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()940 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()1268 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in attachStencilAttachmentToRenderTarget()1295 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in attachStencilAttachmentToRenderTarget()1843 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTarget()
447 return GR_GL_FRAMEBUFFER_COMPLETE; in noOpGLCheckFramebufferStatus()