Searched refs:GR_GL_NEAREST (Results 1 – 2 of 2) sorted by relevance
1008 initialTexParams.fMinFilter = GR_GL_NEAREST; in onCreateTexture()1009 initialTexParams.fMagFilter = GR_GL_NEAREST; in onCreateTexture()1078 initialTexParams.fMinFilter = GR_GL_NEAREST; in onCreateCompressedTexture()1079 initialTexParams.fMagFilter = GR_GL_NEAREST; in onCreateCompressedTexture()2007 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in onResolveRenderTarget()2210 GR_GL_NEAREST, in bindTexture()2215 GR_GL_NEAREST, in bindTexture()2755 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in copySurface()
475 #define GR_GL_NEAREST 0x2600 macro