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Searched refs:GR_GL_TEXTURE_2D (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp520 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); in onWriteTexturePixels()
692 TexStorage2D(GR_GL_TEXTURE_2D, in uploadTexData()
698 TexImage2D(GR_GL_TEXTURE_2D, in uploadTexData()
713 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, in uploadTexData()
725 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, in uploadTexData()
787 CompressedTexImage2D(GR_GL_TEXTURE_2D, in uploadCompressedTexData()
803 GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D, in uploadCompressedTexData()
929 GR_GL_TEXTURE_2D, in createRenderTargetObjects()
934 GR_GL_TEXTURE_2D, in createRenderTargetObjects()
993 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID)); in onCreateTexture()
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DGrGLDefines.h139 #define GR_GL_TEXTURE_2D 0x0DE1 macro
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp64 GrAlwaysAssert(target == GR_GL_TEXTURE_2D); in debugGLBindTexture()
429 GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget); in debugGLFramebufferTexture2D()