Searched refs:GR_GL_TEXTURE_2D (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 520 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); in onWriteTexturePixels() 692 TexStorage2D(GR_GL_TEXTURE_2D, in uploadTexData() 698 TexImage2D(GR_GL_TEXTURE_2D, in uploadTexData() 713 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, in uploadTexData() 725 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, in uploadTexData() 787 CompressedTexImage2D(GR_GL_TEXTURE_2D, in uploadCompressedTexData() 803 GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D, in uploadCompressedTexData() 929 GR_GL_TEXTURE_2D, in createRenderTargetObjects() 934 GR_GL_TEXTURE_2D, in createRenderTargetObjects() 993 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID)); in onCreateTexture() [all …]
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D | GrGLDefines.h | 139 #define GR_GL_TEXTURE_2D 0x0DE1 macro
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/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 64 GrAlwaysAssert(target == GR_GL_TEXTURE_2D); in debugGLBindTexture() 429 GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget); in debugGLFramebufferTexture2D()
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