Searched refs:GR_GL_WRITE_ONLY (Results 1 – 3 of 3) sorted by relevance
99 MapBuffer(fBufferType, GR_GL_WRITE_ONLY)); in map()128 MapBufferSubData(fBufferType, 0, fGLSizeInBytes, GR_GL_WRITE_ONLY)); in map()
704 #define GR_GL_WRITE_ONLY 0x88B9 macro
659 GrAlwaysAssert(GR_GL_WRITE_ONLY == access); in debugGLMapBuffer()