Searched refs:GeometrySource (Results 1 – 10 of 10) sorted by relevance
/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 118 struct GeometrySource struct 120 GeometrySource (const std::string& str) : source(str) { } in GeometrySource() function 157 ShaderProgramDeclaration& operator<< (const GeometrySource&);
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D | sglrShaderProgram.cpp | 91 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const GeometrySource& c) in operator <<()
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D | sglrGLContext.cpp | 862 << glu::GeometrySource(shader->m_geomSrc)); in createProgram()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 267 struct GeometrySource : public ShaderSource struct 269 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} in GeometrySource() function
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/external/deqp/modules/gles31/functional/ |
D | es31fTessellationGeometryInteractionTests.cpp | 248 sources << glu::GeometrySource(getGeometrySource()); in iterate() 543 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders)); in iterate() 904 << glu::GeometrySource(getGeometrySource()) in init() 917 << glu::GeometrySource(getGeometrySource())); in init() 1727 sources << glu::GeometrySource(genGeometrySource()); in init() 2338 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init() 2841 << glu::GeometrySource(getGeometrySource()) in init()
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D | es31fGeometryShaderTests.cpp | 209 << sglr::pdec::GeometrySource(genGeometrySource(inputType, outputType).c_str())) in VertexExpanderShader() 312 …<< sglr::pdec::GeometrySource(genGeometrySource(emitCountA, endCountA, emitCountB, endCountB, outp… in VertexEmitterShader() 766 << sglr::pdec::GeometrySource(geometrySource.str().c_str()); in genProgramDeclaration() 798 << sglr::pdec::GeometrySource(genGeometrySource(spec).c_str())) in OutputCountShader() 935 << sglr::pdec::GeometrySource(genGeometrySource(test).c_str())) in BuiltinVariableShader() 1227 << sglr::pdec::GeometrySource(genGeometrySource(source, maxEmitCount, instanced).c_str())) in VaryingOutputCountShader() 1500 << sglr::pdec::GeometrySource(genGeometrySource(numInvocations, testCase).c_str())) in InvocationCountShader() 1681 << sglr::pdec::GeometrySource(genGeometrySource(numInvocations).c_str())) in InstancedExpansionShader() 2900 …(positionVertex) << glu::FragmentSource(genFragmentSource()) << glu::GeometrySource(genGeometrySou… in initRenderShader() 3861 << glu::GeometrySource(geometrySource)); in iterate() [all …]
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D | es31fProgramStateQueryTests.cpp | 459 << glu::GeometrySource("#version 310 es\n" in getProgramSources()
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D | es31fPrimitiveBoundingBoxTests.cpp | 653 sources << glu::GeometrySource(genGeometrySource()); in init()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 271 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 602 << glu::GeometrySource(generateGeometryShader(shaderSpec)) in GeometryShaderExecutor()
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