D | DM.cpp | 332 typedef GrContextFactory Gr; in create_sink() typedef 334 SINK("gpunull", GPUSink, Gr::kNull_GLContextType, api, 0, false, FLAGS_gpu_threading); in create_sink() 335 SINK("gpudebug", GPUSink, Gr::kDebug_GLContextType, api, 0, false, FLAGS_gpu_threading); in create_sink() 336 SINK("gpu", GPUSink, Gr::kNative_GLContextType, api, 0, false, FLAGS_gpu_threading); in create_sink() 337 SINK("gpudft", GPUSink, Gr::kNative_GLContextType, api, 0, true, FLAGS_gpu_threading); in create_sink() 338 SINK("msaa4", GPUSink, Gr::kNative_GLContextType, api, 4, false, FLAGS_gpu_threading); in create_sink() 339 SINK("msaa16", GPUSink, Gr::kNative_GLContextType, api, 16, false, FLAGS_gpu_threading); in create_sink() 340 SINK("nvprmsaa4", GPUSink, Gr::kNVPR_GLContextType, api, 4, false, FLAGS_gpu_threading); in create_sink() 341 SINK("nvprmsaa16", GPUSink, Gr::kNVPR_GLContextType, api, 16, false, FLAGS_gpu_threading); in create_sink() 343 SINK("angle", GPUSink, Gr::kANGLE_GLContextType, api, 0, false, FLAGS_gpu_threading); in create_sink() [all …]
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