Searched refs:GrContextDebugf (Results 1 – 5 of 5) sorted by relevance
269 #define GrContextDebugf(context, ...) \ macro274 #define GrContextDebugf(context, ...) macro
264 GrContextDebugf(fGpu->getContext(), "Unused uniform in shader\n"); in printUnused()
1422 GrContextDebugf(this->getContext(), "Failed to create program!\n"); in flushGLState()
210 GrContextDebugf(fGpu->getContext(), "Program would use too many texture units\n"); in emitAndInstallProcs()
71 GrContextDebugf(fContext, "Missed an early reject. " in setupDstReadIfNecessary()