/external/skia/src/gpu/gl/ |
D | GrGLShaderVar.h | 20 class GrGLShaderVar : public GrShaderVar { 33 GrGLShaderVar() in GrGLShaderVar() function 39 GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, 49 GrGLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, 57 GrGLShaderVar(const GrShaderVar& var) in GrGLShaderVar() function 64 GrGLShaderVar(const GrGLShaderVar& var) in GrGLShaderVar() function
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D | GrGLProgramDataManager.cpp | 15 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) 24 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || in GrGLProgramDataManager() 48 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); in setSampler() 64 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); in set1f() 96 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); in set2f() 125 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); in set3f() 158 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); in set4f() 187 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); in setMatrix3f() 200 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); in setMatrix4f()
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D | GrGLPathProcessor.h | 49 GrGLShaderVar fVariable;
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D | GrGLProgramDataManager.h | 61 GrGLShaderVar fVariable;
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D | GrGLSL.h | 17 class GrGLShaderVar; variable
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/external/skia/src/gpu/effects/ |
D | GrBicubicEffect.cpp | 74 static const GrGLShaderVar gCubicBlendArgs[] = { in emitCode() 75 GrGLShaderVar("coefficients", kMat44f_GrSLType), in emitCode() 76 GrGLShaderVar("t", kFloat_GrSLType), in emitCode() 77 GrGLShaderVar("c0", kVec4f_GrSLType), in emitCode() 78 GrGLShaderVar("c1", kVec4f_GrSLType), in emitCode() 79 GrGLShaderVar("c2", kVec4f_GrSLType), in emitCode() 80 GrGLShaderVar("c3", kVec4f_GrSLType), in emitCode()
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D | GrCustomXfermode.cpp | 166 GrGLShaderVar getLumArgs[] = { in add_lum_function() 167 GrGLShaderVar("color", kVec3f_GrSLType), in add_lum_function() 177 GrGLShaderVar setLumArgs[] = { in add_lum_function() 178 GrGLShaderVar("hueSat", kVec3f_GrSLType), in add_lum_function() 179 GrGLShaderVar("alpha", kFloat_GrSLType), in add_lum_function() 180 GrGLShaderVar("lumColor", kVec3f_GrSLType), in add_lum_function() 211 GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) }; in add_sat_function() 226 GrGLShaderVar helperArgs[] = { in add_sat_function() 227 GrGLShaderVar("minComp", kFloat_GrSLType), in add_sat_function() 228 GrGLShaderVar("midComp", kFloat_GrSLType), in add_sat_function() [all …]
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D | GrBezierEffect.cpp | 533 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 534 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 535 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 536 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 537 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 538 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 539 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 540 GrGLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 89 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, in onEmitCode() 321 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, in onEmitCode() 333 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, in onEmitCode() 551 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, in onEmitCode() 554 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, in onEmitCode()
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D | GrConvolutionEffect.cpp | 78 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); in emitCode()
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D | GrConfigConversionEffect.cpp | 32 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision); in emitCode()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderBuilder.h | 31 void addInput(GrGLShaderVar i) { fInputs.push_back(i); } in addInput() 32 void addOutput(GrGLShaderVar i) { fOutputs.push_back(i); } in addOutput() 93 void declAppend(const GrGLShaderVar& var); 99 const GrGLShaderVar* args, 126 typedef GrTAllocator<GrGLShaderVar> VarArray;
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D | GrGLFragmentShaderBuilder.cpp | 172 GrGLShaderVar::kIn_TypeModifier, in fragmentPosition() 175 GrGLShaderVar::kUpperLeft_Origin); in fragmentPosition() 249 GrGLShaderVar::kOut_TypeModifier, in enableCustomOutput() 257 fOutputs.push_back().set(kVec4f_GrSLType, GrGLShaderVar::kOut_TypeModifier, in enableSecondaryOutput() 302 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v->fFsIn, fsPrec); in addVarying()
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D | GrGLGeometryShaderBuilder.cpp | 23 fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); in addVarying() 32 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); in addVarying()
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D | GrGLVertexShaderBuilder.cpp | 23 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); in addVarying() 94 const GrGLShaderVar& attr = fInputs[i]; in addAttribute()
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D | GrGLShaderBuilder.cpp | 75 void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) { in declAppend() 84 const GrGLShaderVar* args, in emitFunction()
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D | GrGLProgramBuilder.h | 65 virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; 239 const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable()
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D | GrGLProgramBuilder.cpp | 158 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); in addUniformArray()
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/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 1634 static const GrGLShaderVar gSobelArgs[] = { in emitCode() 1635 GrGLShaderVar("a", kFloat_GrSLType), in emitCode() 1636 GrGLShaderVar("b", kFloat_GrSLType), in emitCode() 1637 GrGLShaderVar("c", kFloat_GrSLType), in emitCode() 1638 GrGLShaderVar("d", kFloat_GrSLType), in emitCode() 1639 GrGLShaderVar("e", kFloat_GrSLType), in emitCode() 1640 GrGLShaderVar("f", kFloat_GrSLType), in emitCode() 1641 GrGLShaderVar("scale", kFloat_GrSLType), in emitCode() 1653 static const GrGLShaderVar gPointToNormalArgs[] = { in emitCode() 1654 GrGLShaderVar("x", kFloat_GrSLType), in emitCode() [all …]
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D | SkPerlinNoiseShader.cpp | 691 static const GrGLShaderVar gPerlinNoiseArgs[] = { in emitCode() 692 GrGLShaderVar(chanCoord, kFloat_GrSLType), in emitCode() 693 GrGLShaderVar(noiseVec, kVec2f_GrSLType) in emitCode() 696 static const GrGLShaderVar gPerlinNoiseStitchArgs[] = { in emitCode() 697 GrGLShaderVar(chanCoord, kFloat_GrSLType), in emitCode() 698 GrGLShaderVar(noiseVec, kVec2f_GrSLType), in emitCode() 699 GrGLShaderVar(stitchData, kVec2f_GrSLType) in emitCode()
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/external/skia/src/effects/gradients/ |
D | SkTwoPointConicalGradient_gpu.cpp | 752 GrGLShaderVar focal = builder->getUniformVariable(fFocalUni); in emitCode() 1012 GrGLShaderVar center = builder->getUniformVariable(fCenterUni); in emitCode() 1016 GrGLShaderVar params = builder->getUniformVariable(fParamUni); in emitCode() 1257 GrGLShaderVar center = builder->getUniformVariable(fCenterUni); in emitCode() 1261 GrGLShaderVar params = builder->getUniformVariable(fParamUni); in emitCode()
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/external/skia/gyp/ |
D | gpu.gypi | 307 '<(skia_src_path)/gpu/gl/GrGLShaderVar.h',
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