Searched refs:I830_TEXREG_TM0LI (Results 1 – 3 of 3) sorted by relevance
93 #define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ macro
162 state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | in i830_update_tex_unit()
541 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); in i830_emit_state()