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Searched refs:IMPLEMENT_SIMPLE_UNBIND (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h1888 #define IMPLEMENT_SIMPLE_UNBIND(name, member, gallium, def) \ macro
1898 IMPLEMENT_SIMPLE_UNBIND(BlendState, blend_state, blend, blend) in IMPLEMENT_SIMPLE_UNBIND() function
1899 IMPLEMENT_SIMPLE_UNBIND(RasterizerState, rasterizer_state, rasterizer, rasterizer) in IMPLEMENT_SIMPLE_UNBIND()
1900 IMPLEMENT_SIMPLE_UNBIND(DepthStencilState, depth_stencil_state, depth_stencil_alpha, depth_stencil) in IMPLEMENT_SIMPLE_UNBIND()
1901 IMPLEMENT_SIMPLE_UNBIND(InputLayout, input_layout, vertex_elements, input_layout) in IMPLEMENT_SIMPLE_UNBIND()
1902 IMPLEMENT_SIMPLE_UNBIND(PixelShader, shaders[D3D11_STAGE_PS], fs, shaders[D3D11_STAGE_PS]) in IMPLEMENT_SIMPLE_UNBIND()
1903 IMPLEMENT_SIMPLE_UNBIND(VertexShader, shaders[D3D11_STAGE_VS], vs, shaders[D3D11_STAGE_VS]) in IMPLEMENT_SIMPLE_UNBIND()
1904 IMPLEMENT_SIMPLE_UNBIND(GeometryShader, shaders[D3D11_STAGE_GS], gs, shaders[D3D11_STAGE_GS]) in IMPLEMENT_SIMPLE_UNBIND()