Searched refs:INPUT_BUFFER_BINDING (Results 1 – 1 of 1) sorted by relevance
867 INPUT_BUFFER_BINDING = 0, enumerator1158 src << "layout(binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks()1267 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inp… in execute()1413 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()1520 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()