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Searched refs:INPUT_BUFFER_BINDING (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp867 INPUT_BUFFER_BINDING = 0, enumerator
1158 src << "layout(binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks()
1267 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inp… in execute()
1413 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()
1520 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()