Home
last modified time | relevance | path

Searched refs:IndexBuffer (Results 1 – 21 of 21) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
DWrappedIndexBuffer.java22 private final IndexBuffer ib;
58 IndexBuffer inBuf = mesh.getIndicesAsList(); in convertToList()
59 IndexBuffer outBuf = IndexBuffer.createIndexBuffer(mesh.getVertexCount(), in convertToList()
DIndexBuffer.java45 public abstract class IndexBuffer { class
57 public static IndexBuffer createIndexBuffer(int vertexCount, int indexCount){ in createIndexBuffer()
DIndexByteBuffer.java43 public class IndexByteBuffer extends IndexBuffer {
DIndexShortBuffer.java43 public class IndexShortBuffer extends IndexBuffer {
DIndexIntBuffer.java43 public class IndexIntBuffer extends IndexBuffer {
DVirtualIndexBuffer.java22 public class VirtualIndexBuffer extends IndexBuffer {
/external/deqp/framework/opengl/
DgluDrawUtil.cpp125 class IndexBuffer : public Buffer class
128IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const void* indi…
129 ~IndexBuffer (void);
132 IndexBuffer (const IndexBuffer& other);
133 IndexBuffer& operator= (const IndexBuffer& other);
373 IndexBuffer::IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const … in IndexBuffer() function in glu::__anon28f563600111::IndexBuffer
385 IndexBuffer::~IndexBuffer (void) in ~IndexBuffer()
549IndexBuffer indexBuffer(context, primitives.indexType, primitives.numElements, primitives.indices); in drawFromBuffers()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
DNativeMeshUtil.java36 import com.jme3.scene.mesh.IndexBuffer;
55 IndexBuffer indices = mesh.getIndicesAsList(); in getTriangleIndexVertexArray()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
DGImpactCollisionShape.java41 import com.jme3.scene.mesh.IndexBuffer;
82 IndexBuffer indices = mesh.getIndexBuffer(); in createCollisionMesh()
DMeshCollisionShape.java41 import com.jme3.scene.mesh.IndexBuffer;
79 IndexBuffer indices = mesh.getIndexBuffer(); in createCollisionMesh()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DMesh.java758 IndexBuffer ib = getIndicesAsList(); in getTriangle()
803 IndexBuffer ib = getIndicesAsList(); in getTriangle()
1008 public IndexBuffer getIndicesAsList(){ in getIndicesAsList()
1012 IndexBuffer ib = getIndexBuffer(); in getIndicesAsList()
1037 public IndexBuffer getIndexBuffer() { in getIndexBuffer()
1069 IndexBuffer indexBuf = getIndexBuffer(); in extractVertexData()
1100 IndexBuffer newIndexBuf; in extractVertexData()
DBatchNode.java39 import com.jme3.scene.mesh.IndexBuffer;
474 IndexBuffer inIdx = inMesh.getIndicesAsList(); in mergeGeometries()
475 IndexBuffer outIdx = outMesh.getIndexBuffer(); in mergeGeometries()
/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/
DModelConverter.java39 import com.jme3.scene.mesh.IndexBuffer;
72 IndexBuffer ib = mesh.getIndicesAsList(); in generateStrips()
DFloatToFixed.java45 import com.jme3.scene.mesh.IndexBuffer;
130 IndexBuffer src = mesh.getIndexBuffer(); in compressIndexBuffer()
138 IndexBuffer dst = mesh.getIndexBuffer(); in compressIndexBuffer()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DConverter.java39 import com.jme3.scene.mesh.IndexBuffer;
231 IndexBuffer indices = mesh.getIndicesAsList(); in convert()
262 IndexBuffer indicess = jmeMesh.getIndexBuffer(); in convert()
/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
DBIHTree.java52 import com.jme3.scene.mesh.IndexBuffer;
81 private void initTriList(FloatBuffer vb, IndexBuffer ib) { in initTriList()
118 IndexBuffer ib = mesh.getIndexBuffer(); in BIHTree()
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
DGeometryBatchFactory.java12 import com.jme3.scene.mesh.IndexBuffer;
195 IndexBuffer inIdx = inMesh.getIndicesAsList(); in mergeGeometries()
196 IndexBuffer outIdx = outMesh.getIndexBuffer(); in mergeGeometries()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
DCylinder.java44 import com.jme3.scene.mesh.IndexBuffer;
357 IndexBuffer ib = getIndexBuffer(); in updateGeometry()
/external/jmonkeyengine/engine/src/core/com/jme3/util/
DTangentBinormalGenerator.java42 import com.jme3.scene.mesh.IndexBuffer;
183 IndexBuffer indexBuffer = mesh.getIndexBuffer(); in processTriangles()
214 IndexBuffer indexBuffer = mesh.getIndexBuffer(); in processTriangleStrip()
262 IndexBuffer indexBuffer = mesh.getIndexBuffer(); in processTriangleFan()
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
DOBJLoader.java44 import com.jme3.scene.mesh.IndexBuffer;
464 IndexBuffer indexBuf = null; in constructMesh()
/external/jmonkeyengine/
DNOTICE13807 ==> engine/src/core/com/jme3/scene/mesh/IndexBuffer.java <==
13905 * IndexBuffer implementation that generates vertex indices sequentially