/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
D | WrappedIndexBuffer.java | 22 private final IndexBuffer ib; 58 IndexBuffer inBuf = mesh.getIndicesAsList(); in convertToList() 59 IndexBuffer outBuf = IndexBuffer.createIndexBuffer(mesh.getVertexCount(), in convertToList()
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D | IndexBuffer.java | 45 public abstract class IndexBuffer { class 57 public static IndexBuffer createIndexBuffer(int vertexCount, int indexCount){ in createIndexBuffer()
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D | IndexByteBuffer.java | 43 public class IndexByteBuffer extends IndexBuffer {
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D | IndexShortBuffer.java | 43 public class IndexShortBuffer extends IndexBuffer {
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D | IndexIntBuffer.java | 43 public class IndexIntBuffer extends IndexBuffer {
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D | VirtualIndexBuffer.java | 22 public class VirtualIndexBuffer extends IndexBuffer {
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 125 class IndexBuffer : public Buffer class 128 …IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const void* indi… 129 ~IndexBuffer (void); 132 IndexBuffer (const IndexBuffer& other); 133 IndexBuffer& operator= (const IndexBuffer& other); 373 IndexBuffer::IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const … in IndexBuffer() function in glu::__anon28f563600111::IndexBuffer 385 IndexBuffer::~IndexBuffer (void) in ~IndexBuffer() 549 …IndexBuffer indexBuffer(context, primitives.indexType, primitives.numElements, primitives.indices); in drawFromBuffers()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
D | NativeMeshUtil.java | 36 import com.jme3.scene.mesh.IndexBuffer; 55 IndexBuffer indices = mesh.getIndicesAsList(); in getTriangleIndexVertexArray()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
D | GImpactCollisionShape.java | 41 import com.jme3.scene.mesh.IndexBuffer; 82 IndexBuffer indices = mesh.getIndexBuffer(); in createCollisionMesh()
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D | MeshCollisionShape.java | 41 import com.jme3.scene.mesh.IndexBuffer; 79 IndexBuffer indices = mesh.getIndexBuffer(); in createCollisionMesh()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | Mesh.java | 758 IndexBuffer ib = getIndicesAsList(); in getTriangle() 803 IndexBuffer ib = getIndicesAsList(); in getTriangle() 1008 public IndexBuffer getIndicesAsList(){ in getIndicesAsList() 1012 IndexBuffer ib = getIndexBuffer(); in getIndicesAsList() 1037 public IndexBuffer getIndexBuffer() { in getIndexBuffer() 1069 IndexBuffer indexBuf = getIndexBuffer(); in extractVertexData() 1100 IndexBuffer newIndexBuf; in extractVertexData()
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D | BatchNode.java | 39 import com.jme3.scene.mesh.IndexBuffer; 474 IndexBuffer inIdx = inMesh.getIndicesAsList(); in mergeGeometries() 475 IndexBuffer outIdx = outMesh.getIndexBuffer(); in mergeGeometries()
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/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/ |
D | ModelConverter.java | 39 import com.jme3.scene.mesh.IndexBuffer; 72 IndexBuffer ib = mesh.getIndicesAsList(); in generateStrips()
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D | FloatToFixed.java | 45 import com.jme3.scene.mesh.IndexBuffer; 130 IndexBuffer src = mesh.getIndexBuffer(); in compressIndexBuffer() 138 IndexBuffer dst = mesh.getIndexBuffer(); in compressIndexBuffer()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
D | Converter.java | 39 import com.jme3.scene.mesh.IndexBuffer; 231 IndexBuffer indices = mesh.getIndicesAsList(); in convert() 262 IndexBuffer indicess = jmeMesh.getIndexBuffer(); in convert()
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
D | BIHTree.java | 52 import com.jme3.scene.mesh.IndexBuffer; 81 private void initTriList(FloatBuffer vb, IndexBuffer ib) { in initTriList() 118 IndexBuffer ib = mesh.getIndexBuffer(); in BIHTree()
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
D | GeometryBatchFactory.java | 12 import com.jme3.scene.mesh.IndexBuffer; 195 IndexBuffer inIdx = inMesh.getIndicesAsList(); in mergeGeometries() 196 IndexBuffer outIdx = outMesh.getIndexBuffer(); in mergeGeometries()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
D | Cylinder.java | 44 import com.jme3.scene.mesh.IndexBuffer; 357 IndexBuffer ib = getIndexBuffer(); in updateGeometry()
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
D | TangentBinormalGenerator.java | 42 import com.jme3.scene.mesh.IndexBuffer; 183 IndexBuffer indexBuffer = mesh.getIndexBuffer(); in processTriangles() 214 IndexBuffer indexBuffer = mesh.getIndexBuffer(); in processTriangleStrip() 262 IndexBuffer indexBuffer = mesh.getIndexBuffer(); in processTriangleFan()
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
D | OBJLoader.java | 44 import com.jme3.scene.mesh.IndexBuffer; 464 IndexBuffer indexBuf = null; in constructMesh()
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/external/jmonkeyengine/ |
D | NOTICE | 13807 ==> engine/src/core/com/jme3/scene/mesh/IndexBuffer.java <== 13905 * IndexBuffer implementation that generates vertex indices sequentially
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