Searched refs:IsNearDeath (Results 1 – 4 of 4) sorted by relevance
151 static bool IsNearDeath(Object** location);
149 bool IsNearDeath() const { in IsNearDeath() function in v8::internal::GlobalHandles::Node505 bool GlobalHandles::IsNearDeath(Object** location) { in IsNearDeath() function in v8::internal::GlobalHandles506 return Node::FromLocation(location)->IsNearDeath(); in IsNearDeath()
418 CHECK(!global_handles->IsNearDeath(h2.location())); in TEST()419 CHECK(!global_handles->IsNearDeath(h1.location())); in TEST()457 CHECK(!GlobalHandles::IsNearDeath(h1.location())); in TEST()458 CHECK(!GlobalHandles::IsNearDeath(h2.location())); in TEST()466 CHECK(!GlobalHandles::IsNearDeath(h1.location())); in TEST()4143 CHECK(p->IsNearDeath()); in ClearWeakIC()
541 V8_INLINE bool IsNearDeath() const;6038 bool PersistentBase<T>::IsNearDeath() const {