Searched refs:LIGHT_DIRECTIONAL (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 315 LIGHT_DIRECTIONAL = 0, enumerator 879 else if (lightType == LIGHT_DIRECTIONAL) in lightVertexTemplate() 1012 else if (lightType == LIGHT_DIRECTIONAL) in lightFragmentTemplate() 2835 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional" in addShaderCompilationPerformanceCases() 3119 …ghtCase(context, dirLightName.c_str(), "", caseID++, false, true, isVertex, 2, LIGHT_DIRECTIONAL)); in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 315 LIGHT_DIRECTIONAL = 0, enumerator 880 else if (lightType == LIGHT_DIRECTIONAL) in lightVertexTemplate() 1017 else if (lightType == LIGHT_DIRECTIONAL) in lightFragmentTemplate() 2855 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional" in addShaderCompilationPerformanceCases() 3139 …ghtCase(context, dirLightName.c_str(), "", caseID++, false, true, isVertex, 2, LIGHT_DIRECTIONAL)); in addShaderCompilationPerformanceCases()
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