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Searched refs:LIGHT_DIRECTIONAL (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp315 LIGHT_DIRECTIONAL = 0, enumerator
879 else if (lightType == LIGHT_DIRECTIONAL) in lightVertexTemplate()
1012 else if (lightType == LIGHT_DIRECTIONAL) in lightFragmentTemplate()
2835 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional" in addShaderCompilationPerformanceCases()
3119 …ghtCase(context, dirLightName.c_str(), "", caseID++, false, true, isVertex, 2, LIGHT_DIRECTIONAL)); in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp315 LIGHT_DIRECTIONAL = 0, enumerator
880 else if (lightType == LIGHT_DIRECTIONAL) in lightVertexTemplate()
1017 else if (lightType == LIGHT_DIRECTIONAL) in lightFragmentTemplate()
2855 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional" in addShaderCompilationPerformanceCases()
3139 …ghtCase(context, dirLightName.c_str(), "", caseID++, false, true, isVertex, 2, LIGHT_DIRECTIONAL)); in addShaderCompilationPerformanceCases()