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Searched refs:LIGHT_SPOT (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tnl.c159 if (l->_Flags & LIGHT_SPOT) in get_light_mode()
304 if (l->_Flags & LIGHT_SPOT) { in nv10_emit_light_source()
Dnv20_state_tnl.c220 if (l->_Flags & LIGHT_SPOT) { in nv20_emit_light_source()
/external/mesa3d/src/mesa/main/
Dlight.c164 light->_Flags |= LIGHT_SPOT; in _mesa_light()
166 light->_Flags &= ~LIGHT_SPOT; in _mesa_light()
898 ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) || in _mesa_update_lighting()
994 if (light->_Flags & LIGHT_SPOT) { in compute_light_positions()
Dmtypes.h645 #define LIGHT_SPOT 0x1 macro
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c219 DEFINE( "LIGHT_SPOT ", LIGHT_SPOT ); in main()
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h143 if (light->_Flags & LIGHT_SPOT) { in TAG()
321 if (light->_Flags & LIGHT_SPOT) { in TAG()
Dt_rasterpos.c161 if (light->_Flags & LIGHT_SPOT) { in shade_rastpos()