Searched refs:LinearAttenuation (Results 1 – 12 of 12) sorted by relevance
177 if (light->LinearAttenuation == params[0]) in _mesa_light()180 light->LinearAttenuation = params[0]; in _mesa_light()371 params[0] = ctx->Light.Light[l].LinearAttenuation; in _mesa_GetLightfv()435 params[0] = (GLint) ctx->Light.Light[l].LinearAttenuation; in _mesa_GetLightiv()1140 l->LinearAttenuation = 0.0; in init_light()
669 GLfloat LinearAttenuation; member
200 light->LinearAttenuation != 0.0 || in make_state_key()
1088 p[0] = l->LinearAttenuation; in _mesa_PopAttrib()
199 OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation ); in main()
139 (light->LinearAttenuation + d * in TAG()317 (light->LinearAttenuation + d * in TAG()
158 (light->LinearAttenuation + d * in shade_rastpos()
209 PUSH_DATAf(push, l->LinearAttenuation); in nv20_emit_light_source()
293 PUSH_DATAf(push, l->LinearAttenuation); in nv10_emit_light_source()
111 value[1] = ctx->Light.Light[ln].LinearAttenuation; in _mesa_fetch_state()
885 &l->LinearAttenuation ); in radeonInitState()
1231 &l->LinearAttenuation ); in r200InitState()