Searched refs:LoopLand (Results 1 – 2 of 2) sorted by relevance
393 MachineBasicBlock *LoopLand = getLoopLandInfo(LoopRep); in isActiveLoophead() local394 if(!LoopLand) in isActiveLoophead()396 if (!isRetiredBlock(LoopLand)) in isActiveLoophead()
344 void mergeLooplandBlock(BlockT *DstBlock, LoopLandInfo *LoopLand);