Searched refs:MAX_DEBUG_LOGGED_MESSAGES (Results 1 – 5 of 5) sorted by relevance
267 #define MAX_DEBUG_LOGGED_MESSAGES 10 macro
316 if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES) in _mesa_log_msg()320 % MAX_DEBUG_LOGGED_MESSAGES; in _mesa_log_msg()400 ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES; in _mesa_get_msg()
3328 struct gl_debug_msg Log[MAX_DEBUG_LOGGED_MESSAGES];
1341 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
38 + Limits (MAX_DEBUG_MESSAGE_LENGTH, MAX_DEBUG_LOGGED_MESSAGES)