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Searched refs:MODE_DEPTH (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH); in isDepthFormat()
114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH) in isDepthFormat()
288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture()
297 …cu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); in genDummyTexture()
744 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in logParams()
773 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in renderTo()
1791 tcu::Sampler::MODE_DEPTH, in TextureBorderClampDepthCompareCase()
2356 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH }, in init()
2357 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init()
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/external/deqp/framework/common/
DtcuTextureUtil.cpp565 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.… in clearDepth()
644 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVa… in fillWithComponentGradients()
721 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), color… in fillWithGrid()
1063 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) || in toSamplerAccess()
1071 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
1097 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
DtcuTexture.hpp202 MODE_DEPTH = 0, enumerator
249 DepthStencilMode depthStencilMode_ = MODE_DEPTH) in Sampler()
277 , depthStencilMode (MODE_DEPTH) in Sampler()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3026 …ampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_DEPTH)); in getDepthMultisampleAccess()
4408 …const tcu::Sampler::DepthStencilMode depthStencilMode = tcu::Sampler::MODE_DEPTH; // \todo[jarkko]… in drawWithReference()
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp134 …ormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); in getEffectiveTextureFormatBitDepth()