Searched refs:MODE_DEPTH (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH); in isDepthFormat() 114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH) in isDepthFormat() 288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture() 294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture() 297 …cu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); in genDummyTexture() 744 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in logParams() 773 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in renderTo() 1791 tcu::Sampler::MODE_DEPTH, in TextureBorderClampDepthCompareCase() 2356 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH }, in init() 2357 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init() [all …]
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 565 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.… in clearDepth() 644 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVa… in fillWithComponentGradients() 721 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), color… in fillWithGrid() 1063 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) || in toSamplerAccess() 1071 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1097 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
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D | tcuTexture.hpp | 202 MODE_DEPTH = 0, enumerator 249 DepthStencilMode depthStencilMode_ = MODE_DEPTH) in Sampler() 277 , depthStencilMode (MODE_DEPTH) in Sampler()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3026 …ampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_DEPTH)); in getDepthMultisampleAccess() 4408 …const tcu::Sampler::DepthStencilMode depthStencilMode = tcu::Sampler::MODE_DEPTH; // \todo[jarkko]… in drawWithReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 134 …ormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); in getEffectiveTextureFormatBitDepth()
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